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95cdad2a2a
Add a `Codex via codex exec` branch to each skill's backend-selection ladder and ship a per-skill references/codex-imagegen.md with the invocation contract (preferred baoyu-image-gen --provider codex-cli path, direct-wrapper fallback, parameter notes, stdout schema, batch semantics).
66 lines
3.6 KiB
Markdown
66 lines
3.6 KiB
Markdown
# `codex-imagegen` Wrapper Invocation
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Load this reference only when the [Image Generation Tools](../SKILL.md#image-generation-tools) rule has resolved to `codex-imagegen` — i.e., the current runtime exposes no native `imagegen` skill but `codex` CLI is on `PATH` with an active `codex login`.
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## Preferred path: route through `baoyu-image-gen`
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If the `baoyu-image-gen` skill is available in this runtime, **always** invoke through it rather than calling the wrapper directly. It handles retry/cache/batch/EXTEND.md preferences uniformly with every other provider.
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```bash
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${BUN_X} <baoyu-image-gen-base>/scripts/main.ts \
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--provider codex-cli \
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--image <ABSOLUTE_output> \
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--promptfiles <ABSOLUTE_prompts/NN-slide-{slug}.md> \
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--ar <ratio> \
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[--ref <ABSOLUTE_file>]...
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```
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Resolve `<baoyu-image-gen-base>` the same way you resolve any sibling skill — through your runtime's skill registry (`Skill` tool, plugin marketplace, or `$HOME/.baoyu-skills/baoyu-image-gen/`).
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## Fallback: spawn the wrapper directly
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Only when `baoyu-image-gen` is NOT installed in the current runtime. Discover the wrapper's location at runtime — do NOT hard-code `../../packages/...` from this skill:
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1. **Honor explicit override**: if `$BAOYU_CODEX_IMAGEGEN_BIN` is set and points to a real file, use that path. It may be `.ts` (spawn `bun <path>`) or `.sh`/binary (spawn directly).
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2. **Search the plugin root**: walk up from this skill's directory looking for `packages/baoyu-codex-imagegen/src/main.ts`. If found, that is the wrapper. Spawn it with `bun`.
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3. **Last resort**: tell the user that `codex-imagegen` is not available in this runtime and ask whether to install the `baoyu-skills` plugin (or set `BAOYU_CODEX_IMAGEGEN_BIN`) or pick another backend.
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Once located, the invocation shape is:
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```bash
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bun <WRAPPER>/main.ts \
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--image <ABSOLUTE_output> \
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--prompt-file <ABSOLUTE_prompts/NN-slide-{slug}.md> \
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--aspect <ratio> \
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[--ref <ABSOLUTE_file>]... \
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[--timeout <ms>] \
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[--cache-dir ~/.cache/baoyu-codex-imagegen] \
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[--log-file <ABSOLUTE_jsonl_log_path>]
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```
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If `bun` is missing, `npx -y bun <WRAPPER>/main.ts ...` works as a fallback.
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## Parameter notes
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- **All filesystem inputs** are auto-resolved against `process.cwd()` when relative, but agents should pass absolute paths to be robust against cwd drift.
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- **`--timeout`** defaults to `300000` (5 min) per `codex exec` attempt. Raise (e.g. `--timeout 600000` for 10 min) on slow networks or large prompts.
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- **`--cache-dir`** is off by default. Enable for repeatable runs to skip redundant generations of the same prompt+aspect+refs.
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- **Authentication**: the wrapper uses the user's Codex subscription — no `OPENAI_API_KEY` is read or sent.
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## Stdout contract
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Single JSON line:
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- Success: `{"status":"ok","path":"...","bytes":N,"elapsed_seconds":N,"thread_id":"...","attempts":N,"cached":bool,...}`
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- Failure: `{"status":"error","path":"...","bytes":0,"error":"...","error_kind":"..."}`
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`error_kind` values: `codex_not_installed`, `invalid_args`, `prompt_file_missing`, `spawn_failed`, `timeout`, `no_image_gen_tool_use`, `output_missing`, `invalid_png`, `agent_refused`, `lock_busy`.
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On retryable errors (timeout, spawn_failed, no_image_gen_tool_use, output_missing, invalid_png, agent_refused), ask the user whether to retry or fall back to another backend.
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## Batch semantics
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- Codex `image_gen` returns **one image per call** (`n=1` only). Multi-image jobs must dispatch one wrapper call per image.
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- The wrapper does NOT accept a `--sessionId` flag. Chain/scene consistency must come from `--ref` reference images.
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- `--size` and `--quality` are silently ignored — Codex picks pixel dimensions from `--aspect`.
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