updated 新增事件监听
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pacman.js
54
pacman.js
@ -1,4 +1,4 @@
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// 'use strict';
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'use strict';
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//活动对象构造
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//活动对象构造
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function Item(options){
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function Item(options){
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options = options||{};
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options = options||{};
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@ -27,19 +27,18 @@ function Item(options){
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function Game(id,options){
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function Game(id,options){
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var _ = this;
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var _ = this;
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var _settings = {
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var _settings = {
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name:'Pac-Man', //游戏名称
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name:'Pac-Man', //游戏名称
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copyright:'passer-by.com', //版权信息
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copyright:'passer-by.com', //版权信息
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width:960, //画布宽度
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width:960, //画布宽度
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height:640, //画布高度
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height:640, //画布高度
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map:{ //地图信息
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map:{ //地图信息
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x:0, //地图起点坐标
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x:0, //地图起点坐标
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y:0,
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y:0,
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size:20, //地图单元的宽度
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size:20, //地图单元的宽度
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data:[]
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data:[]
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},
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},
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fresh:100, //画布刷新频率,一秒10帧
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audio:[], //音频资源
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audio:[], //音频资源
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images:[], //图片资源
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images:[], //图片资源
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};
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};
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for(i in options){
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for(i in options){
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_settings[i] = options[i];
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_settings[i] = options[i];
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@ -49,8 +48,8 @@ function Game(id,options){
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$canvas.height = _settings.height;
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$canvas.height = _settings.height;
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var _context = $canvas.getContext('2d'); //画布上下文环境
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var _context = $canvas.getContext('2d'); //画布上下文环境
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var _items = []; //动画对象队列
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var _items = []; //动画对象队列
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var _status = 0; //页面状态
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var _status, //页面状态
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var _hander = null; //画布更新
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_hander; //画布更新
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//动画开始
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//动画开始
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this.startAnimate = function(callback,frame){
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this.startAnimate = function(callback,frame){
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frame = frame||1;
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frame = frame||1;
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@ -59,6 +58,7 @@ function Game(id,options){
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var fn = function(){
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var fn = function(){
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t++;
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t++;
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if(!(t%frame)){
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if(!(t%frame)){
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_context.clearRect(0,0,_settings.width,_settings.height); //清除画布
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callback(t/frame);
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callback(t/frame);
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}
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}
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_hander = requestAnimationFrame(fn);
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_hander = requestAnimationFrame(fn);
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@ -71,11 +71,18 @@ function Game(id,options){
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var cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame ||window.msCancelAnimationFrame;
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var cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame ||window.msCancelAnimationFrame;
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_hander&&cancelAnimationFrame(_hander);
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_hander&&cancelAnimationFrame(_hander);
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};
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};
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//事件坐标
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this.windowToCanvas = function(x,y){
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var box = $canvas.getBoundingClientRect();
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return {
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x:x-box.left*(_settings.width/box.width),
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y:y-box.top*(_settings.height/box.height)
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};
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}
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//开始画面
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//开始画面
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this.launch = function(){
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this.launch = function(){
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_status = 0;
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_.startAnimate(function(t){
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_.startAnimate(function(t){
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//清除画布
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_context.clearRect(0,0,_settings.width,_settings.height);
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//logo
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//logo
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_context.fillStyle = '#FC3';
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_context.fillStyle = '#FC3';
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_context.beginPath();
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_context.beginPath();
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@ -107,6 +114,14 @@ function Game(id,options){
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_context.fillText('© '+_settings.copyright,_settings.width-12,_settings.height-5);
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_context.fillText('© '+_settings.copyright,_settings.width-12,_settings.height-5);
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},10);
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},10);
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};
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};
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//开始游戏
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this.start = function(){
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_status = 1;
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_.startAnimate(function(){
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},10);
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};
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//更新画布
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this.update = function(){
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this.update = function(){
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_startAnimate(function(t){
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_startAnimate(function(t){
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_items.forEach(function(item,index){
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_items.forEach(function(item,index){
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@ -127,4 +142,15 @@ function Game(id,options){
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};
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};
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//事件
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//事件
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//鼠标点击事件
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$canvas.addEventListener('mousedown',function(e){
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var position = _.windowToCanvas(e.clientX,e.clientY);
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if(!_status){
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_.start();
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}
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});
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$canvas.addEventListener('mouseup',function(e){
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var position = _.windowToCanvas(e.clientX,e.clientY);
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//React to the mouse down event
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});
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}
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}
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