updated 不再用setInterval函数做定时处理
This commit is contained in:
parent
8f997ece4c
commit
3b49e790c6
61
pacman.js
61
pacman.js
@ -1,4 +1,4 @@
|
||||
'use strict';
|
||||
// 'use strict';
|
||||
//活动对象构造
|
||||
function Item(options){
|
||||
options = options||{};
|
||||
@ -28,6 +28,7 @@ function Game(id,options){
|
||||
var _ = this;
|
||||
var _settings = {
|
||||
name:'Pac-Man', //游戏名称
|
||||
copyright:'passer-by.com', //版权信息
|
||||
width:960, //画布宽度
|
||||
height:640, //画布高度
|
||||
map:{ //地图信息
|
||||
@ -48,21 +49,37 @@ function Game(id,options){
|
||||
$canvas.height = _settings.height;
|
||||
var _context = $canvas.getContext('2d'); //画布上下文环境
|
||||
var _items = []; //动画对象队列
|
||||
var _status = 0; //页面状态
|
||||
var _t = 0; //内部计算器,交替帧数更新动画
|
||||
var _status = 0; //页面状态
|
||||
var _hander = null; //画布更新
|
||||
|
||||
//动画开始
|
||||
this.startAnimate = function(callback,frame){
|
||||
frame = frame||1;
|
||||
var requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||window.msRequestAnimationFrame;
|
||||
var t = 0; //帧数计算
|
||||
var fn = function(){
|
||||
t++;
|
||||
if(!(t%frame)){
|
||||
callback(t/frame);
|
||||
}
|
||||
_hander = requestAnimationFrame(fn);
|
||||
};
|
||||
_.stopAnimate();
|
||||
_hander = requestAnimationFrame(fn);
|
||||
};
|
||||
//动画开始
|
||||
this.stopAnimate = function(){
|
||||
var cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame ||window.msCancelAnimationFrame;
|
||||
_hander&&cancelAnimationFrame(_hander);
|
||||
};
|
||||
//开始画面
|
||||
this.launch = function(){
|
||||
_hander = setInterval(function(){
|
||||
_t++;
|
||||
var s = _t%4;
|
||||
_.startAnimate(function(t){
|
||||
//清除画布
|
||||
_context.clearRect(0,0,_settings.width,_settings.height);
|
||||
//logo
|
||||
_context.fillStyle = '#FC3';
|
||||
_context.beginPath();
|
||||
if(s<2){
|
||||
if(t%2){
|
||||
_context.arc(_settings.width/2,_settings.height*.45,50,.20*Math.PI,1.80*Math.PI,false);
|
||||
_context.lineTo(_settings.width/2,_settings.height*.45);
|
||||
}else{
|
||||
@ -81,22 +98,21 @@ function Game(id,options){
|
||||
_context.textAlign = 'center';
|
||||
_context.textBaseline = 'middle';
|
||||
_context.fillStyle = '#FFF';
|
||||
_context.fillText(_settings.name,_settings.width/2,_settings.height*.618);
|
||||
},_settings.fresh);
|
||||
_context.fillText(_settings.name,_settings.width/2,_settings.height*.6);
|
||||
//版权信息
|
||||
_context.font = '14px Helvetica';
|
||||
_context.textAlign = 'right';
|
||||
_context.textBaseline = 'bottom';
|
||||
_context.fillStyle = '#AAA';
|
||||
_context.fillText('© '+_settings.copyright,_settings.width-12,_settings.height-5);
|
||||
},10);
|
||||
};
|
||||
//动画停止
|
||||
this.stop = function(){
|
||||
_hander&&clearInterval(_hander);
|
||||
};
|
||||
//动画开始
|
||||
this.start = function(){
|
||||
_.stop();
|
||||
_hander = setInterval(function(){ //定时刷新画布
|
||||
_t++;
|
||||
this.update = function(){
|
||||
_startAnimate(function(t){
|
||||
_items.forEach(function(item,index){
|
||||
item.update(_t);
|
||||
});
|
||||
},_settings.fresh);
|
||||
item.update(t);
|
||||
});
|
||||
});
|
||||
};
|
||||
//添加对象
|
||||
this.addItem = function(item){
|
||||
@ -110,4 +126,5 @@ function Game(id,options){
|
||||
this.draw = function(){
|
||||
|
||||
};
|
||||
//事件
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user