updated 添加布景更新方法,当玩家与NPC相遇时暂停布景
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6
game.js
6
game.js
@ -200,6 +200,7 @@ function Game(id,options){
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var fn = function(){
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_context.clearRect(0,0,_.width,_.height); //清除画布
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f++;
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stage.update();
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if(stage.map){
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stage.map.update();
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stage.map.draw(_context);
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@ -241,9 +242,10 @@ function Game(id,options){
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return item;
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};
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//获取对象列表
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Stage.prototype.getItemsByType = function(type){
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Stage.prototype.getItemsByType = function(){
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var types = Array.prototype.slice.call(arguments,0);
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var items = this.items.filter(function(item){
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if(item.type==type){
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if(types.indexOf(item.type)>-1){
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return item;
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}
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});
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18
index.js
18
index.js
@ -104,7 +104,21 @@
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(function(){
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var stage = game.createStage({
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update:function(){
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if(this.map){
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var stage = this;
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var items = this.getItemsByType(1,2);
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var hash = {}; //当前对象位置分布
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items.forEach(function(item){
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var key = 'x'+item.coord.x+'y'+item.coord.y; //坐标的标识
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if(hash[key]){
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if(hash[key]!=item.type){ //如果NPC与玩家相遇
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stage.status = 2;
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}
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}else{
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hash[key] = item.type;
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}
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});
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}
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}
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});
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//绘制地图
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@ -358,5 +372,5 @@
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});
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})();
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game.init();
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game.nextStage(); //测试游戏主布景
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game.nextStage(); //*测试*游戏主布景,完成后需关闭
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})();
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