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refactor(baoyu-cover-image): replace 20 styles with 5D palette×rendering system
Migrate from 4-dimension (Type×Style×Text×Mood) to 5-dimension (Type×Palette×Rendering×Text×Mood) system. 9 palettes × 6 renderings = 54 combinations replacing 20 fixed styles. Add style presets for backward compatibility, v2→v3 schema migration, and new reference structure (palettes/, renderings/, workflow/).
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# pixel
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Retro 8-bit, nostalgic, chunky
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## Core Characteristics
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Pixel art aesthetic with visible pixel grid, limited color palette, and nostalgic gaming feel. Emulates classic 8-bit and 16-bit era graphics.
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## Lines
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- Pixel grid alignment, no anti-aliasing
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- Staircase edges on diagonals
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- Single-pixel or double-pixel outlines
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- Blocky, angular forms
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## Texture
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- Dithering patterns for gradients
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- No smooth transitions
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- Cross-hatching with pixel precision
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- Limited 16-32 color palette per scene
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## Depth
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- None: flat pixel planes only
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- Parallax layering (foreground/background)
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- No perspective or 3D effects
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## Element Vocabulary
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- 8-bit sprites and chunky shapes
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- Simple iconography: stars, hearts, arrows
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- Text bubbles with pixel borders
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- Progress bars with chunky segments
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- Retro gaming UI elements
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## Typography Approach
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- Pixelated bitmap font style
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- Chunky blocky letterforms
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- Fixed-width or monospace feel
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- All-caps for headers
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