pacman/pacman.js
2015-12-31 18:04:30 +08:00

156 lines
4.2 KiB
JavaScript

'use strict';
//活动对象构造
function Item(options){
options = options||{};
var _ = this;
var settings = {
x:0, //横坐标
y:0, //纵坐标
width:20, //宽
height:20, //高
type:1, //对象类型
status:1, //对象状态,1表示正常
orientation:0, //当前定位方向,0表示上,1表示右,2表示下,3表示左
vector:{ //目标坐标
x:0,
y:0
},
speed:1, //速度等级,1表示与刷新频率一致
update:function(){}, //更新参数信息
draw:function(){} //绘制
};
for(var i in settings){
_[i] = options[i]||settings[i];
}
}
//游戏对象
function Game(id,options){
var _ = this;
var _settings = {
name:'Pac-Man', //游戏名称
copyright:'passer-by.com', //版权信息
width:960, //画布宽度
height:640, //画布高度
map:{ //地图信息
x:0, //地图起点坐标
y:0,
size:20, //地图单元的宽度
data:[]
},
audio:[], //音频资源
images:[], //图片资源
};
for(i in options){
_settings[i] = options[i];
}
var $canvas = document.getElementById(id);
$canvas.width = _settings.width;
$canvas.height = _settings.height;
var _context = $canvas.getContext('2d'); //画布上下文环境
var _items = []; //动画对象队列
var _status, //页面状态
_hander; //画布更新
//动画开始
this.startAnimate = function(callback,frame){
frame = frame||1;
var requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||window.msRequestAnimationFrame;
var t = 0; //帧数计算
var fn = function(){
t++;
if(!(t%frame)){
_context.clearRect(0,0,_settings.width,_settings.height); //清除画布
callback(t/frame);
}
_hander = requestAnimationFrame(fn);
};
_.stopAnimate();
_hander = requestAnimationFrame(fn);
};
//动画开始
this.stopAnimate = function(){
var cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame ||window.msCancelAnimationFrame;
_hander&&cancelAnimationFrame(_hander);
};
//事件坐标
this.windowToCanvas = function(x,y){
var box = $canvas.getBoundingClientRect();
return {
x:x-box.left*(_settings.width/box.width),
y:y-box.top*(_settings.height/box.height)
};
}
//开始画面
this.launch = function(){
_status = 0;
_.startAnimate(function(t){
//logo
_context.fillStyle = '#FC3';
_context.beginPath();
if(t%2){
_context.arc(_settings.width/2,_settings.height*.45,50,.20*Math.PI,1.80*Math.PI,false);
_context.lineTo(_settings.width/2,_settings.height*.45);
}else{
_context.arc(_settings.width/2,_settings.height*.45,50,.01*Math.PI,1.99*Math.PI,false);
_context.lineTo(_settings.width/2,_settings.height*.45);
}
_context.closePath();
_context.fill();
_context.fillStyle = '#000';
_context.beginPath();
_context.arc(_settings.width/2+5,_settings.height*.45-27,7,0,2*Math.PI,false);
_context.closePath();
_context.fill();
//游戏名
_context.font = 'bold 42px Helvetica';
_context.textAlign = 'center';
_context.textBaseline = 'middle';
_context.fillStyle = '#FFF';
_context.fillText(_settings.name,_settings.width/2,_settings.height*.6);
//版权信息
_context.font = '14px Helvetica';
_context.textAlign = 'right';
_context.textBaseline = 'bottom';
_context.fillStyle = '#AAA';
_context.fillText('© '+_settings.copyright,_settings.width-12,_settings.height-5);
},10);
};
//开始游戏
this.start = function(){
_status = 1;
_.startAnimate(function(){
},10);
};
//更新画布
this.update = function(){
_startAnimate(function(t){
_items.forEach(function(item,index){
item.update(t);
});
});
};
//添加对象
this.addItem = function(item){
_items.push(item);
};
//条件嗅探
this.render = function(){
};
//绘图
this.draw = function(){
};
//事件
//鼠标点击事件
$canvas.addEventListener('mousedown',function(e){
var position = _.windowToCanvas(e.clientX,e.clientY);
if(!_status){
_.start();
}
});
$canvas.addEventListener('mouseup',function(e){
var position = _.windowToCanvas(e.clientX,e.clientY);
//React to the mouse down event
});
}