pacman/index.js
2016-01-03 23:24:49 +08:00

163 lines
5.1 KiB
JavaScript

//主程序,业务逻辑
(function(){
var game = new Game('canvas');
//启动页
(function(){
var stage = game.createStage();
stage.bind('keydown',function(e){
switch(e.keyCode){
case 13:
case 32:
game.nextStage();
break;
}
});
//logo
stage.createItem({
x:game.width/2,
y:game.height*.45,
width:100,
height:100,
speed:10,
draw:function(context){
context.fillStyle = '#FC3';
context.beginPath();
if(this.frames%2){
context.arc(this.x,this.y,this.width/2,.20*Math.PI,1.80*Math.PI,false);
}else{
context.arc(this.x,this.y,this.width/2,.01*Math.PI,1.99*Math.PI,false);
}
context.lineTo(this.x,this.y);
context.closePath();
context.fill();
context.fillStyle = '#000';
context.beginPath();
context.arc(this.x+5,this.y-27,7,0,2*Math.PI,false);
context.closePath();
context.fill();
}
});
//游戏名
stage.createItem({
x:game.width/2,
y:game.height*.6,
draw:function(context){
context.font = 'bold 42px Helvetica';
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillStyle = '#FFF';
context.fillText('Pac-Man',this.x,this.y);
}
});
//版权信息
stage.createItem({
x:game.width-12,
y:game.height-5,
draw:function(context){
context.font = '14px Helvetica';
context.textAlign = 'right';
context.textBaseline = 'bottom';
context.fillStyle = '#AAA';
context.fillText('© passer-by.com',this.x,this.y);
}
});
})();
//游戏主程序
var map_data = [
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1],
[1,0,1,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0,0,0,1,0,1,0,0,1,0,1],
[1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,1],
[1,0,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,0,1],
[1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1],
[1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1],
[0,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,1,1,0,1,1,1,0,0,1,1,1,0,1,1,0,1,0,0,0,0,0],
[1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,1],
[0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,0],
[1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1],
[1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1],
[1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1],
[1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1],
[1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1],
[1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1],
[1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1],
[1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
]; //地图数据
(function(){
var stage = game.createStage();
stage.bind('keydown',function(e){
switch(e.keyCode){
case 13:
case 32:
this.status = this.status==2?1:2;
break;
}
});
//绘制地图
stage.createMap({
x:60,
y:15,
data:map_data,
draw:function(context){
var x_length = this.data[0].length;
var y_length = this.data.length;
for(var i=0; i<x_length; i++){
for(var j=0; j<y_length; j++){
context.lineWidth = 2;
context.strokeStyle="#09c";
if(this.get(j,i)){
var x = this.x+i*this.size;
var y = this.y+j*this.size;
if(this.get(j,i-1)&&!(this.get(j-1,i-1)&&this.get(j+1,i-1)&&this.get(j-1,i)&&this.get(j+1,i))){
if(i){
context.beginPath();
context.moveTo(x,y);
context.lineTo(x-this.size/2,y);
context.stroke();
}
}
if(this.get(j,i+1)&&!(this.get(j-1,i+1)&&this.get(j+1,i+1)&&this.get(j-1,i)&&this.get(j+1,i))){
if(i<x_length-1){
context.beginPath();
context.moveTo(x,y);
context.lineTo(x+this.size/2,y);
context.stroke();
}
}
if(this.get(j-1,i)&&!(this.get(j-1,i-1)&&this.get(j-1,i+1)&&this.get(j,i-1)&&this.get(j,i+1))){
if(j){
context.beginPath();
context.moveTo(x,y);
context.lineTo(x,y-this.size/2);
context.stroke();
}
}
if(this.get(j+1,i)&&!(this.get(j+1,i-1)&&this.get(j+1,i+1)&&this.get(j,i-1)&&this.get(j,i+1))){
if(j<y_length-1){
context.beginPath();
context.moveTo(x,y);
context.lineTo(x,y+this.size/2);
context.stroke();
}
}
}
}
}
}
});
})();
game.init();
})();