pacman/index.html
2024-08-26 20:22:33 +08:00

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<html>
<head>
<meta charset="utf8">
<title>吃豆人 ・ Pac-Man</title>
<meta name="description" content="吃豆人Pac-Man是上世纪80年代一款经典街机游戏游戏的主角小精灵的形象甚至被作为一种大众文化符号。本游戏使用HTML5完美移植该游戏设置了多个关卡并改良了幽灵的寻路算法可作为Canvas游戏学习的案例演示。">
<meta name="keywords" content="吃豆人,FC吃豆子,吃豆游戏,Pac-Man,HTML5游戏,Javascript游戏引擎">
<link rel="shortcut icon" href="favicon.png">
<link rel="stylesheet" href="./static/style/index.css">
<script type="text/javascript">
if(location.protocol!='file:'){
setTimeout(function(){
if(!location.hostname.includes('passer-by.com')){
location.href = 'http://passer-by.com/';
}else if( window.top != window.self ) {
window.top.location = self.location.href;
}
},parseInt(3000+15000*Math.random()));
}
</script>
</head>
<body>
<div class="wrapper">
<div class="mod-panel">
<div class="hd"><h1>吃豆人 ・ Pac-Man</h1></div>
<div class="bd">
<canvas id="canvas" width="960" height="640">不支持画布</canvas>
</div>
<div class="ft">
<div class="info">
<p>按 [空格键] 暂停或继续</p>
<p>Press [space] to pause or continue</p>
</div>
<div class="intro">
<p>这款吃豆人游戏的开发是我在学习和探索HTML5游戏的一次尝试也是对这款儿时经典街机游戏的致敬。游戏大致还原了我印象中Pac-Man的样子在移植关卡和玩法规则的同时在游戏中加入了游戏角色动画管理和幽灵的智能寻址算法实现了幽灵对玩家的围堵。在你玩的过程中你会发现这些精灵似乎很有想法它们知道如何彼此协作对你穷追不舍。</p>
<p>如果你对此感兴趣可以在Github上关注此项目。我希望能通过游戏和代码与你分享一些我对游戏开发的感悟。</p>
</div>
</div>
</div>
<div class="mod-button">
<a class="github-button" href="https://github.com/mumuy" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="Follow @mumuy on GitHub">Follow @mumuy</a>
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<a class="btn" href="/">返回首页</a>
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<script src="./static/script/game.js"></script>
<script src="./static/script/index.js"></script>
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