'use strict'; /* * 小型游戏引擎 */ function Game(id,options){ var _ = this; options = options||{}; var settings = { width:960, //画布宽度 height:640 //画布高度 }; for(var i in settings){ this[i] = options[i]||settings[i]; } var $canvas = document.getElementById(id); $canvas.width = _.width; $canvas.height = _.height; var _context = $canvas.getContext('2d'); //画布上下文环境 var _stages = []; //布景对象队列 var _events = {}; //事件集合 var _index, //当前布景索引 _hander; //帧动画控制 //活动对象构造 var Item = function(options){ options = options||{}; var settings = { x:0, //横坐标 y:0, //纵坐标 width:20, //宽 height:20, //高 type:1, //对象类型 status:1, //对象状态,1表示正常,0表示隐藏 orientation:0, //当前定位方向,0表示上,1表示右,2表示下,3表示左 vector:{ //目标坐标 x:0, y:0 }, speed:1, //速度等级,内部计算器times多少帧变化一次 control:{}, //控制缓存,到达定位点时处理 update:function(){}, //更新参数信息 draw:function(){} //绘制 }; for(var i in settings){ this[i] = options[i]||settings[i]; } }; Item.prototype.bind = function(eventType,callback){ if(!_events[eventType]){ _events[eventType] = {}; $canvas.addEventListener(eventType,function(e){ var position = _.getPosition(e); _stages[_index].items.forEach(function(item){ if(Math.abs(position.x-item.x)