updated 删除多余方法定义

This commit is contained in:
mumuy 2018-01-17 14:28:26 +08:00
parent d09a02b308
commit f9fdc1832d

23
game.js
View File

@ -33,14 +33,7 @@ function Game(id,params){
width:960, //画布宽度
height:640 //画布高度
};
var _extend = function(target,settings,params){
params = params||{};
for(var i in settings){
target[i] = params[i]||settings[i];
}
return target;
};
_extend(_,settings,params);
Object.assign(_,settings,params);
var $canvas = document.getElementById(id);
$canvas.width = _.width;
$canvas.height = _.height;
@ -77,7 +70,7 @@ function Game(id,params){
update:function(){}, //更新参数信息
draw:function(){} //绘制
};
_extend(this,this._settings,this._params);
Object.assign(this,this._settings,this._params);
};
Item.prototype.bind = function(eventType,callback){
if(!_events[eventType]){
@ -115,7 +108,7 @@ function Game(id,params){
update:function(){}, //更新地图数据
draw:function(){}, //绘制地图
};
_extend(this,this._settings,this._params);
Object.assign(this,this._settings,this._params);
};
//获取地图上某点的值
Map.prototype.get = function(x,y){
@ -155,7 +148,7 @@ function Game(id,params){
end:{},
type:'path'
};
var options = _extend({},defaults,params);
var options = Object.assign({},defaults,params);
if(options.map[options.start.y][options.start.x]||options.map[options.end.y][options.end.x]){ //当起点或终点设置在墙上
return [];
}
@ -245,7 +238,7 @@ function Game(id,params){
timeout:0, //倒计时(用于过程动画状态判断)
update:function(){} //嗅探,处理布局下不同对象的相对关系
};
_extend(this,this._settings,this._params);
Object.assign(this,this._settings,this._params);
};
//添加对象
Stage.prototype.createItem = function(options){
@ -266,7 +259,7 @@ function Game(id,params){
Stage.prototype.resetItems = function(){
this.status = 1;
this.items.forEach(function(item,index){
_extend(item,item._settings,item._params);
Object.assign(item,item._settings,item._params);
if(item.location){
var position = item.location.coord2position(item.coord.x,item.coord.y);
item.x = position.x;
@ -300,7 +293,7 @@ function Game(id,params){
Stage.prototype.resetMaps = function(){
this.status = 1;
this.maps.forEach(function(map){
_extend(map,map._settings,map._params);
Object.assign(map,map._settings,map._params);
map.data = JSON.parse(JSON.stringify(map._params.data));
map.y_length = map.data.length;
map.x_length = map.data[0].length;
@ -309,7 +302,7 @@ function Game(id,params){
};
//重置
Stage.prototype.reset = function(){
_extend(this,this._settings,this._params);
Object.assign(this,this._settings,this._params);
this.resetItems();
this.resetMaps();
};