updated 修改初始化定位方式

This commit is contained in:
郑浩乐 2016-01-08 14:00:26 +08:00
parent 1aae941c23
commit e3c2d5c269
2 changed files with 9 additions and 11 deletions

12
game.js
View File

@ -24,8 +24,8 @@ function Game(id,options){
var Item = function(options){
options = options||{};
var settings = {
x:0, //横坐标
y:0, //纵坐标
x:0, //位置坐标:横坐标
y:0, //位置坐标:纵坐标
width:20, //宽
height:20, //高
type:0, //对象类型,0表示普通对象(不与地图绑定),1表示玩家控制对象,2表示程序控制对象
@ -35,9 +35,9 @@ function Game(id,options){
speed:0, //移动速度
//地图相关
location:null, //定位地图,Map对象
coord:null, //如果对象与地图绑定,需设置地图坐标;若不绑定,则设置位置坐标
path:[], //NPC自动行走的路径
coord:{}, //如果对象与地图绑定,获得坐标值
vector:{}, //目标坐标
vector:null, //目标坐标
//布局相关
stage:null, //绑定对象与所属布景绑定
index:0, //对象索引
@ -241,7 +241,9 @@ function Game(id,options){
item.stage = this;
item.index = this.items.length;
if(item.location){
item.coord = item.location.position2coord(item.x,item.y);
var position = item.location.coord2position(item.coord.x,item.coord.y);
item.x = position.x;
item.y = position.y;
}
this.items.push(item);
return item;

View File

@ -215,14 +215,12 @@
}
});
//主角
var pos = map.coord2position(14,23);
var player = stage.createItem({
x:pos.x-_SIZE/2,
y:pos.y,
width:30,
height:30,
type:1,
location:map,
coord:{x:13.5,y:23},
orientation:2,
speed:2,
frames:10,
@ -263,14 +261,12 @@
});
//NPC
for(var i=0;i<4;i++){
var pos = map.coord2position(12+i,14);
stage.createItem({
x:pos.x,
y:pos.y,
width:30,
height:30,
color:_COLOR[i],
location:map,
coord:{x:12+i,y:14},
type:2,
frames:10,
speed:1,