updated 内部属性修改
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0634570c60
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game.js
29
game.js
@ -28,15 +28,16 @@ function Game(id,options){
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y:0, //纵坐标
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y:0, //纵坐标
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width:20, //宽
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width:20, //宽
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height:20, //高
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height:20, //高
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type:1, //对象类型
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type:0, //对象类型,0表示普通对象(不与地图绑定),1表示玩家控制对象,2表示程序控制对象
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status:1, //对象状态,1表示正常,0表示隐藏
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status:1, //对象状态,1表示正常,0表示隐藏
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orientation:0, //当前定位方向,0表示上,1表示右,2表示下,3表示左
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orientation:0, //当前定位方向,0表示上,1表示右,2表示下,3表示左
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vector:{ //目标坐标
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vector:{}, //目标坐标
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x:0,
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coord:{}, //如果对象与地图绑定,获得坐标值
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y:0
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},
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speed:1, //速度等级,内部计算器times多少帧变化一次
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speed:1, //速度等级,内部计算器times多少帧变化一次
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control:{}, //控制缓存,到达定位点时处理
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control:{}, //控制缓存,到达定位点时处理
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path:[], //NPC自动行走的路径
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index:0, //对象索引
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stage:null, //绑定对象与所属布景绑定
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update:function(){}, //更新参数信息
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update:function(){}, //更新参数信息
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draw:function(){} //绘制
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draw:function(){} //绘制
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};
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};
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@ -107,7 +108,7 @@ function Game(id,options){
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//寻址算法
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//寻址算法
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Map.prototype.finder = function(param){
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Map.prototype.finder = function(param){
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var defaults = {
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var defaults = {
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map :this.data,
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map:this.data,
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start:[0,0],
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start:[0,0],
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end:[0,0]
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end:[0,0]
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};
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};
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@ -131,7 +132,7 @@ function Game(id,options){
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steps[x][y] = 0;
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steps[x][y] = 0;
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}
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}
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}
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}
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(function(list){
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var _render = function(list){
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var new_list = [];
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var new_list = [];
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var next = function(from,to){
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var next = function(from,to){
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var x = to[0],y = to[1];
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var x = to[0],y = to[1];
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@ -154,9 +155,10 @@ function Game(id,options){
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next(current,[x,y-1]);
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next(current,[x,y-1]);
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}
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}
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if(!finded&&new_list.length){
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if(!finded&&new_list.length){
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arguments.callee(new_list);
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_render(new_list);
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}
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}
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})([options.start]);
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};
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_render([options.start]);
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if(finded){
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if(finded){
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var current=options.end;
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var current=options.end;
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while(current[0]!=options.start[0]||current[1]!=options.start[1]){
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while(current[0]!=options.start[0]||current[1]!=options.start[1]){
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@ -198,6 +200,9 @@ function Game(id,options){
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if(!(f%item.speed)){
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if(!(f%item.speed)){
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item.frames = f/item.speed; //计数器
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item.frames = f/item.speed; //计数器
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}
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}
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if(stage.map&&item.type){
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item.coord = stage.map.position2coord(item.x,item.y);
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}
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item.update();
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item.update();
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}
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}
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item.draw(_context);
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item.draw(_context);
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@ -216,9 +221,9 @@ function Game(id,options){
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//添加对象
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//添加对象
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Stage.prototype.createItem = function(options){
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Stage.prototype.createItem = function(options){
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var item = new Item(options);
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var item = new Item(options);
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//对象动态属性
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//动态属性
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item.stage = this; //绑定对象与所属布景绑定
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item.stage = this;
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item.index = this.items.length; //对象层级
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item.index = this.items.length;
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this.items.push(item);
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this.items.push(item);
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return item;
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return item;
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};
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};
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16
index.js
16
index.js
@ -218,10 +218,11 @@
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y:pos.y,
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y:pos.y,
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width:30,
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width:30,
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height:30,
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height:30,
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type:1,
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orientation:3,
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orientation:3,
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speed:10,
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speed:10,
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update:function(){
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update:function(){
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var coord = map.position2coord(this.x,this.y);
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var coord = this.coord;
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var steps = 2;
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var steps = 2;
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if(!coord.offset){
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if(!coord.offset){
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if(typeof this.control.orientation!='undefined'){
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if(typeof this.control.orientation!='undefined'){
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@ -338,11 +339,20 @@
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context.fill();
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context.fill();
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}
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}
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});
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});
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var pos = map.coord2position(12,14);
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stage.createItem({
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stage.createItem({
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x:650,
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x:pos.x,
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y:100,
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y:pos.y,
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width:30,
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width:30,
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height:30,
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height:30,
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type:2,
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speed:10,
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update:function(){
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this.path = map.finder({
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start:[this.coord.y,this.coord.x],
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end:[player.coord.y,player.coord.x]
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});
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},
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draw:function(context){
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draw:function(context){
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context.fillStyle = '#F00';
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context.fillStyle = '#F00';
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context.beginPath();
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context.beginPath();
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