updated 游戏引擎动画函数优化
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game.js
31
game.js
@ -2,6 +2,33 @@
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/*
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* 小型游戏引擎
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*/
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//动画处理
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(function() {
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var lastTime = 0;
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var vendors = ['webkit', 'moz'];
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for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
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window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
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window.cancelAnimationFrame =
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window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
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}
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if (!window.requestAnimationFrame){
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window.requestAnimationFrame = function(callback, element) {
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var currTime = new Date().getTime();
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var timeToCall = Math.max(0, 16 - (currTime - lastTime));
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var id = window.setTimeout(function() { callback(currTime + timeToCall); },
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timeToCall);
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lastTime = currTime + timeToCall;
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return id;
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};
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}
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if (!window.cancelAnimationFrame){
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window.cancelAnimationFrame = function(id) {
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clearTimeout(id);
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};
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}
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}());
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function Game(id,params){
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var _ = this;
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params = params||{};
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@ -277,7 +304,7 @@ function Game(id,params){
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};
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//动画开始
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this.start = function() {
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var requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||window.msRequestAnimationFrame;
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// var requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||window.msRequestAnimationFrame;
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var f = 0; //帧数计算
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var fn = function(){
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var stage = _stages[_index];
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@ -317,7 +344,7 @@ function Game(id,params){
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};
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//动画结束
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this.stop = function(){
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var cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame ||window.msCancelAnimationFrame;
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// var cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame ||window.msCancelAnimationFrame;
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_hander&&cancelAnimationFrame(_hander);
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};
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//事件坐标
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