updated 绘制出NPC形象,添加寻径算法

This commit is contained in:
郑浩乐 2016-01-05 11:17:49 +08:00
parent f01db8304a
commit 0634570c60
2 changed files with 99 additions and 0 deletions

64
game.js
View File

@ -57,6 +57,7 @@ function Game(id,options){
}
}
});
e.preventDefault();
});
}
_events[eventType]['s'+this.stage.index+'i'+this.index] = callback.bind(this); //绑定作用域
@ -103,6 +104,68 @@ function Game(id,options){
offset:Math.sqrt(fx*fx+fy*fy)
};
};
//寻址算法
Map.prototype.finder = function(param){
var defaults = {
map :this.data,
start:[0,0],
end:[0,0]
};
var options = (function(target, params) {
for (var prop in params) {
target[prop] = params[prop];
}
return target;
})(defaults,param);
var result = [];
if(options.map[options.start[0]][options.start[1]]||options.map[options.end[0]][options.end[1]]){ //当起点或终点设置在墙上
return [];
}
var finded = false;
var length_x = options.map.length;
var steps = new Array(length_x); //步骤的映射
for(var x=length_x;x--;){
var length_y = options.map[x].length;
steps[x] = new Array(length_y);
for(var y=length_y;y--;){
steps[x][y] = 0;
}
}
(function(list){
var new_list = [];
var next = function(from,to){
var x = to[0],y = to[1];
if(typeof steps[x]!= 'undefined'&&typeof steps[x][y] != 'undefined'&&!options.map[x][y]&&!finded){ //当前点是否可以走
if(x==options.end[0]&&y==options.end[1]){
steps[x][y] = from;
finded = true;
}else if(!steps[x][y]){
steps[x][y] = from;
new_list.push(to);
}
}
};
for(var i=0,len=list.length;i<len;i++){
var current = list[i];
var x = current[0],y=current[1];
next(current,[x+1,y]);
next(current,[x,y+1]);
next(current,[x-1,y]);
next(current,[x,y-1]);
}
if(!finded&&new_list.length){
arguments.callee(new_list);
}
})([options.start]);
if(finded){
var current=options.end;
while(current[0]!=options.start[0]||current[1]!=options.start[1]){
result.unshift(current);
current=steps[current[0]][current[1]];
}
}
return result;
};
//布景对象构造器
var Stage = function(options){
options = options||{};
@ -178,6 +241,7 @@ function Game(id,options){
if(_events[eventType][key]){
_events[eventType][key](e);
}
e.preventDefault();
});
}
_events[eventType]['s'+this.index] = callback.bind(this); //绑定事件作用域

View File

@ -338,6 +338,41 @@
context.fill();
}
});
stage.createItem({
x:650,
y:100,
width:30,
height:30,
draw:function(context){
context.fillStyle = '#F00';
context.beginPath();
context.arc(this.x,this.y,this.width*.5,0,Math.PI,true);
context.lineTo(this.x-this.width*.5,this.y+this.height*.4);
context.quadraticCurveTo(this.x-this.width*.4,this.y+this.height*.5,this.x-this.width*.2,this.y+this.height*.3);
context.quadraticCurveTo(this.x,this.y+this.height*.5,this.x+this.width*.2,this.y+this.height*.3);
context.quadraticCurveTo(this.x+this.width*.4,this.y+this.height*.5,this.x+this.width*.5,this.y+this.height*.4);
context.fill();
context.closePath();
context.fillStyle = '#FFF';
context.beginPath();
context.arc(this.x-this.width*.15,this.y-this.height*.21,this.width*.12,0,2*Math.PI,false);
context.fill();
context.closePath();
context.beginPath();
context.arc(this.x+this.width*.15,this.y-this.height*.21,this.width*.12,0,2*Math.PI,false);
context.fill();
context.closePath();
context.fillStyle = '#00F';
context.beginPath();
context.arc(this.x-this.width*.15,this.y-this.height*.28,this.width*.07,0,2*Math.PI,false);
context.fill();
context.closePath();
context.beginPath();
context.arc(this.x+this.width*.15,this.y-this.height*.28,this.width*.07,0,2*Math.PI,false);
context.fill();
context.closePath();
}
});
stage.bind('keydown',function(e){
player.control = {orientation:MAP_ORIENTATION[e.keyCode]};
});